Digital Illustration and Concept Art with Adobe

Categories: Concept Art
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About Course

The objective of the Course in Digital Illustration with Adobe is that the student, through the illustration techniques used with the latest technology in digital design, can develop a unique and personal style.

From Adobe tools most commonly used in the market, students will acquire professional skills and creative techniques that allow you to take on projects of digital illustration for your future customers, such as newspapers, magazines, publishing houses or advertising agencies.

All the content of the Course in Digital Illustration is developed through specific proposals framed in the professional reality of the illustrator , working with different genres and fields of application. While in a first stage, the practices are intended to know and master the software ( Adobe Photoshop and Adobe Illustrator ) as the course progresses, the creative and narrative aspects will gain weight.

In a transversal way, notions of composition will be worked on, both theoretically, as well as specifically and personalized through the corrections of each exercise. In addition, we work with creativity stimulation exercises, addressing each illustration following a project methodology that helps define and propose concepts to present ideas to the client.

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What Will You Learn?

  • Illustrator for both novels, children's books or textbooks
  • 2D artist for animation production companies
  • 2D Artist and Concept Artist for Video Games and Mobile Games

Course Content

Unit 1. Adobe Photoshop
Menu Bar interface. Options bar. Work space and environment. Use of Layers. Layer Modes. Digital Images. Color and Resolution Modes Tool Development. Montage of Images. Textures and Filters. Channels and Masks. Advanced Editing and Effects. Automate Tasks. Brushes and Creation. Post-production settings.

Unit 2. The line
The Sketch. Clean the line of work. Shadow triangles. Work the scan. The Study of the Line. Clip Studio. Drawing as final art. Different line endings.

Unit 3. Color and Volume
Theory of color. Color control. Use and Application of Color Choice, Ranges and Color Direction. Color as an Emotional and Technical Tool. Differences between East and West. Primary, Secondary and Complementary Colors. Color application. Planes, Lights and Flat Shadows. Own and Thrown Shadows. The Reflected Lights.

Unit 4. Anatomy
The Female and Male Body. Introduction to the Representation Technique. Mix and Match Colors. Gradients and Tonal Values ​​Scale. Torso, Arms and Legs. Expressions according to Age. "Pipe" representation system. Silhouette, Negative Space, Mass and Void. Anatomy and Simple Muscle Package. Main Morphological Features. Sex, Weight and Height of the Person. Non-Anthropomorphic Beast and Figure.

Unit 5. Editorial illustration
Composition theory. Introduction to Vector Drawing. Tool Development. Corporate Design. Interactive Traps and Mergers. Importing and exporting files. Texts with Effects. Gradients and Transparencies. Reading an Image. Different editorial fields.

Unit 6. The story and the novel
Children's illustration. Illustration from the Classic Tale. Manual and Traditional Techniques. The Classical Writings. The Ink, the Monotype and the Collage. The Creation of the Cover. Choice of plan according to the text.

Unit 7. The textbook and the advertising illustration / poster
Adaptation of the Teaching image. Simplification of Fonts and Licenses. Steps to create typefaces. How to create your own typefaces. Adequacy of the Text and Image.

Unit 8. Animation
Principles of Animation. 2D and 3D Animation. Animation Tools. The Principles of the Movement. Styles and deformation of the anatomy. Character proportions. The skeleton of the Character. The Animated Drawing. Creation of Cycles of Movement. Acting and Exaggeration. Squash and stretch.

Unit 9. Humanoid and Animal Characters
Character Inspiration. Body Work and Control. Representation Systems "Pipe" Developing Our Imagination Anatomy and Simple Muscle Package. Animal Study. Main Morphological Features. Animalized Human. Character Manipulation. From Gesture to Voice. Humanized Animal.

Unit 10. Funds
Flat bottoms. Use of Photographs in Backgrounds. Application and Integration of the Funds. Compositional Balance. Horizon lines. Atmospheric Depth. Compositional Scheme of the Funds. Ghibli / Pixar / Disney difference. Backgrounds through Grisalla. Depth Matte Painting.

Unit 11. Concept art for video games
Search for references. Prepare a piece of Concept Art. The work of the Concept Artist. Level Design. Textures and Animation. Work optimization. Brushes that Simulate Traditional Painting. Scenario Creation Tools. Making Custom Shapes. Quick Compositions. Styles inspiration map. Add Color and Textures to Compositions. Suitability for 3D and Rigging.

Unit 12. The stain
Search using abstract forms. Characters from the Grisalla forms. First Steps in the Pencil Grisaille Technique. The Drawing and its Masters. Negative Space. Lace and Proportions. The Modular Drawing. The Figurative Drawing. Volume and Space. Tones and Textures.

Unit 13. Model sheet and Props
Preparation of the Model Sheet for Rigg. Process and Construction. Head coloring. Search for references. Modify Reality with Textures. Props design. Importance of Objects. Mobile or Portable Objects. Props Design Concepts.

Unit 14. Video Game Backgrounds (Matte Painting)
Backgrounds through grisaille. Matte Painting. Design of environments. Color Keys. Levels. Postproduction.

Unit 15. Interface Design.
Video game interface. Important elements. Final render. Typography and design. Menus and submenus. Pop-up messages. Inventory.

Unit 16. Art for Mobile Games
Ideas to Create a Video Game. User-centered design. Usability and Game Analysis. Digital scenery. Art and Architecture. Map Design. Artistic direction. The Original and Different Game. Colors, Shapes and Style of the Interface.

Unit 17. Screen printing and jobs
Color limitation. Halftones, Licenses and Copyright. Screen Printing Techniques and Materials. Indirect, Insolar and Revealed Methods. Stamping to one or more inks. Working Silkscreen Digitally. Advantages of Working as a Freelance. Get organized as a Freelance. Price tables. Put a price on your work.

Unit 18. Job Search and Portfolio Preparation
Show the Portfolio without Complexes. Original Curriculum. Advertise your own services. Communication channels. Maintain a Personal Blog. Improve our Personal Brand. Web Portfolio. CMS platforms. Find Clients. Work folder. Artistic Curriculum